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Foveated light culling., , , , и . Comput. Graph., (2021)No-reference shadow detection quality assessment via reference learning and multi-mode exploring., , , , и . Comput. Graph., (ноября 2023)A GPU-friendly hybrid occlusion culling algorithm for large scenes., , , , , и . Displays, (декабря 2023)A Boundary-Aware Network for Shadow Removal., , , и . IEEE Trans. Multim., (2023)Boundary-aware Shadow Detection via Mask Decoupling and Feature Correction., , , , и . ICME, стр. 150-155. IEEE, (2023)Video-based Driver Action Recognition via Spatial-Temporal and Motion Deep Learning., , и . IJCNN, стр. 1-9. IEEE, (2023)On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality., , , и . CAD/Graphics, стр. 439-442. IEEE Computer Society, (2011)A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation., , , , , , , и . Comput. Graph. Forum, 41 (8): 95-105 (декабря 2022)Simulating Shadow Interactions for Outdoor Augmented Reality With RGBD Data., , , , и . IEEE Access, (2019)Normalization of face illumination with photorealistic texture via deep image prior synthesis., , , , и . Neurocomputing, (2020)