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A system for creating rich and interactive human digital memories.. Liverpool John Moores University, UK, (2014)British Library, EThOS.Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness., , , , и . ISMAR Adjunct, стр. 437-438. IEEE, (2021)A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments., , , , и . ISMAR, стр. 474-485. IEEE, (2020)Multi-modal classification of cognitive load in a VR-based training system., , , и . ISMAR, стр. 503-512. IEEE, (2023)CBL on FHIR: A FHIR-Based Platform for Health Professional Education., , , , , , , , и . MedInfo, том 310 из Studies in Health Technology and Informatics, стр. 1166-1170. IOS Press, (2023)A mobile lifelogging platform to measure anxiety and anger during real-life driving., и . PerCom Workshops, стр. 327-332. IEEE, (2017)Detecting and Visualizing Context and Stress via a Fuzzy Rule-Based System During Commuter Driving., и . PerCom Workshops, стр. 499-504. IEEE, (2019)Analysis of Biometric Sensor Data for Predicting Fatigue: A Framework Towards Reducing Work-Related Musculoskeletal Disorders in Aviation Manufacturing Workers., , , и . EMBC, стр. 6928-6932. IEEE, (2021)A machine learning approach for detecting fatigue during repetitive physical tasks., , , и . Pers. Ubiquitous Comput., 27 (6): 2103-2120 (декабря 2023)Än excellent servant but a terrible master": Understanding the value of wearables for self-management in people with cystic fibrosis and their healthcare providers - A qualitative study., , , , , , и . Int. J. Medical Informatics, (2024)