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Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications., и . CSCW, стр. 59-66. ACM, (1992)Liberi and the racer bike: exergaming technology for children with cerebral palsy., , , , , , и . ASSETS, стр. 225-226. ACM, (2012)Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy., , , , , , , , , и . ASSETS, стр. 161-168. ACM, (2014)Liberi: bringing action to exergames for children with cerebral palsy., , , , и . CHI Extended Abstracts, стр. 2815-2816. ACM, (2013)Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control., и . CHI, стр. 8:1-8:21. ACM, (2022)Design of an exergaming station for children with cerebral palsy., , , , , , , , и . CHI, стр. 2619-2628. ACM, (2012)Increasing Player Coupling in an Asymmetric Racing Game., , , , и . CHI PLAY Companion, стр. 306-311. ACM, (2023)IRC quest: using the commons dilemma to support a single-screen game for hundreds of players., , и . CHI PLAY, стр. 359-362. ACM, (2014)Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise., и . Conference on Designing Interactive Systems, стр. 911-923. ACM, (2016)Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions., , и . GEM, стр. 1-8. IEEE, (2019)