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The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity., , , , , и . CoRR, (2015)The influence of context on information processing., и . Cogn. Process., 21 (2): 167-184 (2020)Goal-Oriented Conceptualization of Procedural Knowledge., , , , и . ITS, том 7315 из Lecture Notes in Computer Science, стр. 286-291. Springer, (2012)Learning Positional Features for Annotating Chess Games: A Case Study., , , , и . Computers and Games, том 5131 из Lecture Notes in Computer Science, стр. 192-204. Springer, (2008)Automated Chess Tutor., , , , и . Computers and Games, том 4630 из Lecture Notes in Computer Science, стр. 13-25. Springer, (2006)Fighting knowledge acquisition bottleneck with argument based machine learning, , , , и . Proceedings of the 18th European Conference on Artificial Intelligence (ECAI'08), (2008)Conceptualizing Procedural Knowledge Targeted at Students with Different Skill Levels., , , , , и . EDM, стр. 309-310. www.educationaldatamining.org, (2010)Elicitation of neurological knowledge with argument-based machine learning., , , , , , , , и . Artif. Intell. Medicine, 57 (2): 133-144 (2013)Identification and conceptualization of procedural chunks in chess., , и . Cogn. Syst. Res., (2021)Computer Analysis of World Chess Champions., и . J. Int. Comput. Games Assoc., 29 (2): 65-73 (2006)