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A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils., и . Comput. Graph. Forum, 35 (8): 5-18 (2016)Radial view based culling for continuous self-collision detection of skeletal models., , , , и . ACM Trans. Graph., 32 (4): 114:1-114:10 (2013)A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor., , , и . VRCAI, стр. 119-128. ACM, (2016)Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface., и . VINCI, стр. 52-60. ACM, (2015)Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors., , , , , и . VR, стр. 293-302. IEEE, (2020)A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling., , и . CSCW Companion, стр. 233-238. ACM, (2020)Agent-based cooperative animation for box-manipulation using reinforcement learning., и . Proc. ACM Comput. Graph. Interact. Tech., 2 (1): 2:1-2:18 (2019)Reconstruction and Synthesis of Lidar Point Clouds of Spray., , , , и . IEEE Robotics Autom. Lett., 7 (2): 3765-3772 (2022)Transporting objects by multiagent cooperation in crowd simulation., и . Comput. Animat. Virtual Worlds, (2018)Animation generation for object transportation with a rope using deep reinforcement learning., и . Comput. Animat. Virtual Worlds, (2023)