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Modeling Internalizing and Externalizing Behaviour in Autism Spectrum Disorders.

, , and . ICCCI (1), volume 9875 of Lecture Notes in Computer Science, page 13-26. Springer, (2016)

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Modeling Internalizing and Externalizing Behaviour in Autism Spectrum Disorders., , and . ICCCI (1), volume 9875 of Lecture Notes in Computer Science, page 13-26. Springer, (2016)Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents., and . IVA, volume 10498 of Lecture Notes in Computer Science, page 455-458. Springer, (2017)Bridging the Computer Science Teacher Shortage with a Digital Learning Platform., , , , and . CSEDU (1), page 289-296. SCITEPRESS, (2023)Design of an Agent-Based Learning Environment for High-Risk Doorstep Scam Victims., , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 335-347. Springer, (2018)Empowering vulnerable target groups with serious games and gamification., , , and . Entertain. Comput., (2021)Improving the Recommendations of Meals in the PROMISS Application., and . GOODTECHS, volume 476 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 97-112. Springer, (2022)A Serious Game for Training Verbal Resilience to Doorstep Scams., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 110-120. Springer, (2018)The Design of a High School Computer Science Learning Platform based on Student Modelling: Facilitating Classes without a Qualified Computer Science Teacher in the Netherlands., and . CSERC, page 59-61. ACM, (2022)Using Topic Modelling to Personalise a Digital Self-compassion Training., , and . PervasiveHealth, volume 431 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 522-532. Springer, (2021)Integrating gamification into a system to improve diet compliance for elderly users., and . GOODTECHS, page 150-155. ACM, (2020)