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Towards foveated rendering for gaze-tracked virtual reality., , , , , , , и . ACM Trans. Graph., 35 (6): 179:1-179:12 (2016)Neural Temporal Adaptive Sampling and Denoising., , , , и . Comput. Graph. Forum, 39 (2): 147-155 (2020)Resolution-matched shadow maps., , и . ACM Trans. Graph., 26 (4): 20 (2007)Frustum-traced raster shadows: revisiting irregular z-buffers., , и . I3D, стр. 15-23. ACM, (2015)Multi-fragment effects on the GPU using the k-buffer., , , , и . SI3D, стр. 97-104. ACM, (2007)Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows., , и . SIGGRAPH Talks, стр. 69:1. ACM, (2015)Beyond programmable shading (parts I and II)., , , , , , , , , и . SIGGRAPH Courses, стр. 7:1-7:312. ACM, (2009)Correlation-aware semi-analytic visibility for antialiased rendering., , , и . High Performance Graphics, стр. 2:1-2:4. ACM, (2018)Detecting aliasing artifacts in image sequences using deep neural networks., и . High Performance Graphics, стр. 4:1-4:4. ACM, (2018)Sample distribution shadow maps., , и . SI3D, стр. 97-102. ACM, (2011)