From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Explainable AI for Games, , , , , , , , , и 1 other автор(ы). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (января 2023)XCS with computed prediction in multistep environments., , , и . GECCO, стр. 1859-1866. ACM, (2005)An Integrated Framework for AI Assisted Level Design in 2D Platformers., , и . GEM, стр. 1-9. IEEE, (2018)Evolving competitive car controllers for racing games with neuroevolution., , и . GECCO, стр. 1179-1186. ACM, (2009)Learning drivers for TORCS through imitation using supervised methods., , и . CIG, стр. 148-155. IEEE, (2009)Learning a context-aware weapon selection policy for Unreal Tournament III., , и . CIG, стр. 310-316. IEEE, (2009)Applying data mining to extract design patterns from Unreal Tournament levels., , и . CIG, стр. 1-8. IEEE, (2014)Evolving maps for match balancing in first person shooters., , и . CIG, стр. 1-8. IEEE, (2014)Searching for the optimal racing line using genetic algorithms., , , и . CIG, стр. 388-394. IEEE, (2010)Improving generalization in the XCSF classifier system using linear least-squares., и . GECCO Workshops, стр. 374-377. ACM, (2005)