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Representing Precarious Work in the Sharing Economy through (De)motivations of Uber Contractors.

, , и . Bled eConference, стр. 14. University of Maribor Press / Association for Information Systems, (2019)

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Dynamics of the key elements of consumer trust building online., и . J. Inf., Comm, Ethics in Society, 4 (1): 17-26 (2006)Hub companies shaping the future: the ethicality and corporate social responsibility of platform economy giants., , и . IWSiB@ESEC/SIGSOFT FSE, стр. 48-53. ACM, (2019)ACM Code of Ethics and Professional Conduct, , , , , , , , , и 15 other автор(ы). Association for Computing Machinery, (2018)The Shades of Grey: Datenherrschaft in Data-Driven Gamification., , , , и . DDGD@MindTrek, том 1978 из CEUR Workshop Proceedings, стр. 4-11. CEUR-WS.org, (2017)ICT in Medicine and Health Care: Assessing Social, Ethical and Legal Issues., , , , , и . HCC, том 223 из IFIP, стр. 297-308. Springer, (2006)Representing Precarious Work in the Sharing Economy through (De)motivations of Uber Contractors., , и . Bled eConference, стр. 14. University of Maribor Press / Association for Information Systems, (2019)"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports., и . GamiFIN, том 2186 из CEUR Workshop Proceedings, стр. 115-122. CEUR-WS.org, (2018)A no-IPR model as solution to reuse and understanding of information systems.. HCC, том 282 из IFIP, стр. 319-325. Springer, (2008)Elderly People and Emerging Threats of the Internet and New Media., и . I3E, том 226 из IFIP, стр. 13-21. Springer, (2006)The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere., , и . GamiFIN, том 1857 из CEUR Workshop Proceedings, стр. 96-104. CEUR-WS.org, (2017)