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S3D depth-axis interaction for video games: performance and engagement., , , , и . SD&A, том 8648 из SPIE Proceedings, стр. 86481B. SPIE, (2013)Impact of floating windows on the accuracy of depth perception in games., , , , и . SD&A, том 8648 из SPIE Proceedings, стр. 864814. SPIE, (2013)Stereoscopic 3D video games and their effects on engagement., , , , , и . SD&A, том 8288 из SPIE Proceedings, стр. 828816. SPIE, (2012)ARAIG And Minecraft: A COVID-19 Workaround., , , , , и . ISCC, стр. 1-7. IEEE, (2021)Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games., , , и . ICCE-Berlin, стр. 214-217. IEEE, (2016)Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical training., , , и . SeGAH, стр. 1-7. IEEE Computer Society, (2017)Interactive floating windows: a new technique for stereoscopic video games., , , , , и . SD&A, том 8288 из SPIE Proceedings, стр. 82882L. SPIE, (2012)A Method for Real-Time Stimulation and Response Monitoring Using Big Data and Its Application to Tactical Training., , , и . CBMS, стр. 169-170. IEEE Computer Society, (2015)Safety Sense: Haptic Navigation for Emergency Responders in Obscured Visibility Environments., , , , , и . GEM, стр. 1-6. IEEE, (2023)