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Towards a conversational agent architecture to favor knowledge discovery in serious games., , , и . Advances in Computer Entertainment Technology, стр. 17. ACM, (2011)Editorial, Vol. 6 No. 2.. Int. J. Serious Games, 6 (2): 1 (2019)Editorial, Vol. 6 No. 1.. Int. J. Serious Games, 6 (1): 1-2 (2019)A dedicated massively parallel architecture for the Boltzmann machine., , и . Parallel Comput., 18 (1): 57-73 (1992)IoT Ubiquitous Edge Engine Implementation on the Raspberry PI., , , и . ApplePies, том 627 из Lecture Notes in Electrical Engineering, стр. 469-475. Springer, (2019)Air-ground multi-agent robot team coordination., , , и . ICRA, IEEE, (2011)A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , и . ApplePies, том 289 из Lecture Notes in Electrical Engineering, стр. 163-170. Springer, (2013)IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , и . IoTSMS, стр. 274-279. IEEE, (2018)Semicustom Design of an IEEE 1394-Compliant Reusable IC Core., , , и . IEEE Des. Test Comput., 17 (3): 95-105 (2000)The Fabric ICT Platform for Managing Wireless Dynamic Charging Road Lanes., , , , , , , , , и 2 other автор(ы). IEEE Trans. Veh. Technol., 69 (3): 2501-2512 (2020)