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A storytelling robot for pediatric rehabilitation., , , , , , и . ASSETS, стр. 50-55. ACM, (2000)Physical programming: software you can touch.. CHI Extended Abstracts, стр. 81-82. ACM, (2001)Änd You Did That Why?" - Using an Abstraction Hierarchy to Design Interaction with Autonomous Spacecraft., , , , , и . AAAI Spring Symposium: Persistent Assistants: Living and Working with AI, стр. 22-25. AAAI, (2005)How do adults and children work together to design new technology?, , , , , , , , , и . ACM SIGCHI Bull., 32 (2): 7-8 (2000)Supporting insight-based information exploration in intelligence analysis., , , , и . Commun. ACM, 49 (4): 63-68 (2006)Therapeutic play with a storytelling robot., , , , , , и . CHI Extended Abstracts, стр. 27-28. ACM, (2001)Designing PETS: A Personal Electronic Teller of Stories., , , , , , , , , и 3 other автор(ы). CHI, стр. 326-329. ACM, (1999)Interactive poster - SocialRank: An ego- and time-centric workflow for relationship identification., , , и . IEEE VAST, стр. 179-180. IEEE Computer Society, (2008)Tools for children to create physical interactive storyrooms., , , , и . Computers in Entertainment, 2 (1): 12 (2004)Physical programming: designing tools for children to create physical interactive environments., , , , , и . CHI, стр. 299-306. ACM, (2002)