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Reduction of stochastic parity to stochastic mean-payoff games., и . Inf. Process. Lett., 106 (1): 1-7 (2008)The Complexity of Mean-Payoff Pushdown Games., и . J. ACM, 64 (5): 34:1-34:49 (2017)Graph Planning with Expected Finite Horizon., и . CoRR, (2018)Sensor Synthesis for POMDPs with Reachability Objectives., , и . ICAPS, стр. 47-55. AAAI Press, (2018)Pushdown reachability with constant treewidth., и . Inf. Process. Lett., (2017)Qualitative concurrent parity games., , и . ACM Trans. Comput. Log., 12 (4): 28:1-28:51 (2011)Quantitative languages., , и . ACM Trans. Comput. Log., 11 (4): 23:1-23:38 (2010)Automated analysis of real-time scheduling using graph games., , и . HSCC, стр. 163-172. ACM, (2013)The Cost of Exactness in Quantitative Reachability., , и . Models, Algorithms, Logics and Tools, том 10460 из Lecture Notes in Computer Science, стр. 367-381. Springer, (2017)Timed Parity Games: Complexity and Robustness., , и . FORMATS, том 5215 из Lecture Notes in Computer Science, стр. 124-140. Springer, (2008)