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Другие публикации лиц с тем же именем

Build It to Understand It: Ludology Meets Narratology in Game Design Space., и . DiGRA Conference, (2005)Introduction to the Narrative Intelligence Symposium, и . AAAI 1999 Fall Symposium on Narrative Intelligence, (1999)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , и . UbiComp, том 344 из ACM International Conference Proceeding Series, стр. 134-143. ACM, (2008)The micro-rhetorics of Game-o-Matic., , , и . FDG, стр. 18-25. ACM, (2012)Game-O-Matic: Generating Videogames that Represent Ideas., , , и . PCG@FDG, стр. 11:1-11:8. ACM, (2012)Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds., и . AIIDE Workshops, том 3217 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , и . AIIDE, стр. 87-93. AAAI Press, (2017)Opportunities for Approachable Game Development via Program Synthesis., и . AIIDE Workshops, том 3217 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Toward Natural Language Generation by Humans., , , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 53-56. AAAI Press, (2015)Social Simulation for Social Justice., , и . AIIDE Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)