From post

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.

, , и . INTETAIN, том 9 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 221-227. Springer, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Touch Challenge '15: Recognizing Social Touch Gestures., , , и . ICMI, стр. 387-390. ACM, (2015)Exporting Vector Muscles for Facial Animation., , , и . Smart Graphics, том 2733 из Lecture Notes in Computer Science, стр. 251-260. Springer, (2003)Appropriate Context Association and Learning Parameters for Word Spotting with Partially Recurrent Neural Networks., , и . SNN Symposium on Neural Networks, стр. 245-248. Springer, (1995)Machine Learning for Cooperative Driving in a Multi-Lane Highway Environment., , , и . Wireless Days, стр. 1-4. IEEE, (2019)Towards Autonomous Pipeline Inspection with Hierarchical Reinforcement Learning., , , , , , и . RiTA, том 429 из Lecture Notes in Networks and Systems, стр. 259-271. Springer, (2021)Classifying motor imagery in presence of speech., , и . IJCNN, стр. 1-8. IEEE, (2010)Effortless Passive BCIs for Healthy Users., , , , и . HCI (6), том 8009 из Lecture Notes in Computer Science, стр. 615-622. Springer, (2013)Social Interaction in a Cooperative Brain-Computer Interface Game., , , , , и . INTETAIN, том 78 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 183-192. Springer, (2011)Modality switching and performance in a thought and speech controlled computer game., , и . ICMI, стр. 41-48. ACM, (2011)Layering of Real-Time Distributed Processes., , , и . FTRTFT, том 863 из Lecture Notes in Computer Science, стр. 393-417. Springer, (1994)