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Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract)., , и . IJCAI, стр. 5030-5034. ijcai.org, (2020)Journal track.Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games., , и . AAMAS, стр. 902-910. ACM, (2017)Algorithms for computing strategies in two-player simultaneous move games., , , , и . Artif. Intell., (2016)Towards Solving Imperfect Recall Games., и . AAAI Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)Solving Imperfect Recall Games.. AAMAS, стр. 1820-1821. ACM, (2017)An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games., , и . IJCAI, стр. 936-942. ijcai.org, (2017)Learning with proxy supervision for end-to-end visual learning., и . Intelligent Vehicles Symposium, стр. 1-6. IEEE, (2017)Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall., , , и . ICAART (2), стр. 63-74. SciTePress, (2017)Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games., , , , и . AAMAS, стр. 335-342. IFAAMAS, (2013)Constructing Imperfect Recall Abstractions to Solve Large Extensive-Form Games., , и . CoRR, (2018)