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Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures., , , , и . Comput. Graph., (февраля 2023)Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density., , , , , и . VR, стр. 322-331. IEEE, (2020)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , и . EuroVR, том 12499 из Lecture Notes in Computer Science, стр. 3-19. Springer, (2020)GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples., , , , и . ACM Trans. Graph., 42 (4): 137:1-137:15 (августа 2023)Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories With GANs., , и . CVPR Workshops, стр. 2964-2972. Computer Vision Foundation / IEEE, (2019)Crowds of moving objects: navigation planning and simulation., , и . SIGGRAPH Classes, стр. 54:1-54:7. ACM, (2008)Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions., , , , и . VR Workshops, стр. 140-143. IEEE, (2021)Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality., , , , , и . VR Workshops, стр. 169-170. IEEE, (2020)A Local Behavior Model for Small Pedestrian Groups., , , , и . CAD/Graphics, стр. 275-281. IEEE Computer Society, (2011)3D collision avoidance for digital actors locomotion., , и . IROS, стр. 400-405. IEEE, (2003)