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Intelligent machines for good?: More focus on the context., , и . GOODTECHS, стр. 289-293. ACM, (2018)Collaborative design of software applications: the role of users., , и . Hum. centric Comput. Inf. Sci., (2018)Privacy Perception when Using Smartphone Applications., , , и . Mob. Networks Appl., 25 (3): 1055-1061 (2020)Accessible wayfinding and navigation: a systematic mapping study., , , и . Univers. Access Inf. Soc., 22 (1): 185-212 (марта 2023)The Directors' cut: a solution to collaborative multimedia management., , , и . Multim. Tools Appl., 53 (1): 319-344 (2011)YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , и . GAMEON, стр. 83-87. EUROSIS, (2007)On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach., , , и . Sensors, 21 (9): 3134 (2021)Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community., , и . Sensors, 22 (9): 3361 (2022)Social Sensing for Monuments Recognition using Convolutional Neural Networks: A Case Study., , , и . ISCC, стр. 1-6. IEEE, (2022)Italian-Chinese Neural Machine Translation: results and lessons learnt., , , , , , , , и . GoodIT, стр. 455-461. ACM, (2023)