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Techniques for view transition in multi-camera outdoor environments., , , , и . Graphics Interface, стр. 193-200. ACM / Canadian Human-Computer Communications Society, (2010)Social presence and mode of Videocommunication in a Collaborative Virtual Environment., , , , и . PACIS, стр. 126. (2016)Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays., , и . IEEE Trans. Vis. Comput. Graph., 22 (11): 2385-2394 (2016)Smart-phone augmented reality for public participation in urban planning., , и . OZCHI, стр. 11-20. ACM, (2011)Eye-to-eye contact for life-sized videoconferencing., , , , , и . OZCHI, стр. 145-148. ACM, (2014)TheraMem: physical rehabilitation with augmented reflection technology., и . CHINZ, стр. 89. ACM, (2012)Stats on-site - Sports spectator experience through situated visualizations., , и . Comput. Graph., (2022)Visual Coherence in Mixed Reality: A Systematic Enquiry., , и . Presence Teleoperators Virtual Environ., (2017)Mutual Gaze Support in Videoconferencing Reviewed., и . Commun. Assoc. Inf. Syst., (2015)Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space., , и . Int. J. Hum. Comput. Stud., (2021)