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dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School., , , , , , и . Informatics Educ., 16 (2): 301-318 (2017)SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School., , , , , , и . Informatics Educ., 18 (2): 259-280 (2019)How to Evaluate Educational Games: a Systematic Literature Review., и . J. Univers. Comput. Sci., 22 (7): 992-1021 (2016)Desenvolvimento e Avaliação de um Jogo de Tabuleiro para Ensinar o Conceito de Algoritmos na Educação Básica., , , , , , и . Revista Brasileira de Informática na Educ., 27 (3): 310-335 (2019)Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games., , и . ICSE-SEET, стр. 150-159. IEEE Computer Society, (2017)Improvements in bASES21: 21st-Century Skills Assessment Model to K12., , , , , и . CSEDU (1), стр. 297-307. SCITEPRESS, (2020)Effectiveness of Games in Software Project Management Education: An Experimental Study., , , и . J. Univers. Comput. Sci., 25 (7): 840-865 (2019)bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12., , , , , и . CSEDU (Selected Papers), том 1473 из Communications in Computer and Information Science, стр. 366-391. Springer, (2020)MEEGA+, Systematic Model to Evaluate Educational Games., , и . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games., , , , и . J. Univers. Comput. Sci., 24 (10): 1424-1451 (2018)