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Marching Intersections: An Efficient Approach to Shape-from-Silhouette., , , , , и . VMV, стр. 283-290. Aka GmbH, (2002)The Marching Intersections algorithm for merging range images., , , , , и . Vis. Comput., 20 (2-3): 149-164 (2004)Preserving attribute values on simplified meshes by resampling detail textures., , , , и . Vis. Comput., 15 (10): 519-539 (1999)Simplification of Tetrahedral meshes with accurate error evaluation., , , , и . IEEE Visualization, стр. 85-92. IEEE Computer Society and ACM, (2000)3D Scanning the Minerva of Arezzo., , , , , , , , , и 4 other автор(ы). ICHIM (2), стр. 266-272. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)Multiple Texture Stitching and Blending on 3D Objects., , , и . Rendering Techniques, стр. 119-130. Springer, (1999)Weaver, an automatic texture builder., , , и . 3DPVT, стр. 562-567. IEEE Computer Society, (2002)Computer Assisted Reconstruction of Buildings from Photographic Data., , , и . VMV, стр. 213-220. Aka GmbH, (2000)Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces., , , и . Comput. Graph. Forum, 19 (3): 119-130 (2000)Marching Intersections: An Efficient Resampling Algorithm for Surface Management., , , , , и . Shape Modeling International, стр. 296-305. IEEE Computer Society, (2001)