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Casanova 2: A domain specific language for general game development.. Ca' Foscari University of Venice, Italy, (2016)Writing Real-Time .Net Games in Casanova., , , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 341-348. Springer, (2012)A formal specification for casanova, a language for computer games., , , , , и . EICS, стр. 287-292. ACM, (2012)Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , и . INTETAIN, том 178 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 231-242. Springer, (2016)Casanova: A Simple, High-Performance Language for Game Development., , , , , и . JCSG, том 9090 из Lecture Notes in Computer Science, стр. 123-134. Springer, (2015)Taxonomy of Game Development Approaches.. Entertainment Computing and Serious Games, том 9970 из Lecture Notes in Computer Science, стр. 119-147. (2015)Metacasanova: an optimized meta-compiler for domain-specific languages., , , , и . SLE, стр. 232-243. ACM, (2017)Resource Entity Action: A Generalized Design Pattern for RTS Games., , , , , и . Computers and Games, том 8427 из Lecture Notes in Computer Science, стр. 244-256. Springer, (2013)A compilation technique to increase X3D performance and safety., , , и . SAC, стр. 969-974. ACM, (2012)Designing Casanova: A Language for Games., , , , , и . ACG, том 7168 из Lecture Notes in Computer Science, стр. 320-332. Springer, (2011)