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A Lagrangian approach for solving an axisymmetric thermo-electromagnetic problem. Application to time-varying geometry processes., , , , и . CoRR, (2024)Khresmoi - Multilingual Semantic Search of Medical Text and Images., , , , , , , , , и 51 other автор(ы). MedInfo, том 192 из Studies in Health Technology and Informatics, стр. 1266. IOS Press, (2013)A Flow-Oriented Visual Language for Learning Designs., , , и . ICWL, том 5145 из Lecture Notes in Computer Science, стр. 486-496. Springer, (2008)Challenges of serious games., , , и . EAI Endorsed Trans. Serious Games, 2 (6): e4 (2015)A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience., , , и . Softw. Pract. Exp., 37 (4): 441-461 (2007)A Scalable Architecture for One-Stop Evaluation of Serious Games., , , , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 69-78. Springer, (2020)Production and Deployment of Educational Videogames as Assessable Learning Objects., , , и . EC-TEL, том 4227 из Lecture Notes in Computer Science, стр. 316-330. Springer, (2006)The Boundary Element Method Applied to the Resolution of Problems in Strength of Materials and Elasticity Courses., , , и . SOCO-CISIS-ICEUTE, том 771 из Advances in Intelligent Systems and Computing, стр. 544-552. Springer, (2018)Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach., , , и . ITNG, стр. 118-123. IEEE Computer Society, (2006)Using e-Learning Standards to Improve Serious Game Deployment and Evaluation., , , , и . EDUCON, стр. 2077-2083. IEEE, (2022)