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Другие публикации лиц с тем же именем

Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 97-101. IOS Press, (2012)Serious games for analog telecommunications education., , , и . Future Play, стр. 251-252. ACM, (2010)Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations., , , , и . Informatics, 5 (4): 43 (2018)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , и . QoMEX, стр. 1-6. IEEE, (2015)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , и . IISA, стр. 1-5. IEEE, (2016)Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014., , и . IEEE Consumer Electronics Magazine, 4 (3): 67-72 (2015)Blaze: A serious game for improving household fire safety awareness., , , , , и . IGIC, стр. 1-4. IEEE, (2012)An Introduction to Spatial Sound Rendering in Virtual Environments and Games., , , и . The Computer Games Journal, 8 (3-4): 199-214 (2019)Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , и . IEEE Trans. Games, 13 (3): 263-274 (2021)Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication., , , и . SeGAH, стр. 1-5. IEEE, (2020)