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Experience Design of Social Interaction for Generation Y Based on Tangible Interaction.

, , , , и . HCI (21), том 10291 из Lecture Notes in Computer Science, стр. 192-202. Springer, (2017)

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Learning as Adventure: An App Designed with Gamification Elements to Facilitate Language Learning., , , и . HCI (23), том 10293 из Lecture Notes in Computer Science, стр. 266-275. Springer, (2017)Chinese Character Learning System., , , , , и . CHI Extended Abstracts, ACM, (2019)MossWater: A Living Media Interface for Encouraging Office Workers' Daily Water Intake., , , и . CHI Extended Abstracts, стр. 355:1-355:6. ACM, (2021)Expressive Plant: A Multisensory Interactive System for Sensory Training of Children with Autism., , , и . UbiComp/ISWC Adjunct, стр. 46-49. ACM, (2018)Experience Design of Social Interaction for Generation Y Based on Tangible Interaction., , , , и . HCI (21), том 10291 из Lecture Notes in Computer Science, стр. 192-202. Springer, (2017)SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition., , , , , , , , , и 5 other автор(ы). CHI Extended Abstracts, стр. 257:1-257:7. ACM, (2022)Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers., , , , , , , , , и 3 other автор(ы). CHI Extended Abstracts, стр. 247:1-247:7. ACM, (2022)Pababy: An Interactive System for First-time Parents to Learn Neonatal Nursing., , , , , , , , , и 2 other автор(ы). CHI Extended Abstracts, стр. 320:1-320:7. ACM, (2022)