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Face à la mode: A new immersive entertainment system that can train body and facial expressions., , , и . VRIC, стр. 16:1-16:2. ACM, (2015)RoboGamer: a robotic tv game player., , и . Advances in Computer Entertainment Technology, стр. 4. ACM, (2005)GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems., , , , и . SIGGRAPH Posters, стр. 5. ACM, (2011)Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck., , , и . SIGGRAPH Posters, стр. 60:1-60:2. ACM, (2019)FamiLinkTV: expanding the social value of the living room with multiplex imaging technology., , , , , , и . VRIC, стр. 38:1-38:4. ACM, (2014)3DCG art expression on a tablet device using integral photography., , и . VRIC, стр. 20:1-20:4. ACM, (2014)Manga generator: immersive posing role playing game in manga world., , , , и . VRIC, стр. 27:1-27:5. ACM, (2013)Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures., , и . IVA, стр. 197-199. ACM, (2019)ScritterHDR: multiplex-hidden imaging on high dynamic range projection., , , , и . SIGGRAPH Asia Posters, стр. 52:1. ACM, (2011)RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition., , и . Advances in Computer Entertainment Technology, стр. 5. ACM, (2005)