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Incorporating subliminal perception in synthetic environments., , , , , , , , , и 1 other автор(ы). UbiComp, стр. 1139-1144. ACM, (2012)Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems., , , и . Symbiotic, том 9359 из Lecture Notes in Computer Science, стр. 87-98. Springer, (2015)The Use of Improvisational Role-Play in User Centered Design Processes., , и . HCI (1), том 4550 из Lecture Notes in Computer Science, стр. 262-272. Springer, (2007)Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games., , , и . HCI (33), том 13334 из Lecture Notes in Computer Science, стр. 269-288. Springer, (2022)Game design frameworks: where do we start?, и . FDG, стр. 25:1-25:10. ACM, (2019)Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis., , , , , , , , , и . Symbiotic, том 9359 из Lecture Notes in Computer Science, стр. 111-125. Springer, (2015)Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions., , , , , и . Symbiotic, том 9961 из Lecture Notes in Computer Science, стр. 5-22. (2016)Combining Performance Aspects of Irregular Gauss-Seidel Via Sparse Tiling., , , , и . LCPC, том 2481 из Lecture Notes in Computer Science, стр. 90-110. Springer, (2002)Are immerrsive FPS games enjoyable?, , , , , и . VRST, стр. 199-200. ACM, (2012)Immersive FPS Games: User Experience and Performance, , , , , и . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, стр. 7--12. New York, NY, USA, ACM, (2013)