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Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality., , , и . ICAT-EGVE (Posters and Demos), стр. 29-30. Eurographics Association, (2020)Developing Embodied Interactive Virtual Characters for Human-Subjects Studies., , и . VR Workshops, стр. 1. IEEE, (2020)The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations., , , , , и . Int. J. Hum. Comput. Stud., (2022)A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments., , , , , , и . ICAT-EGVE, стр. 101-111. Eurographics Association, (2020)Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human., , , , , и . VR, стр. 311-320. IEEE, (2022)Sharing gaze rays for visual target identification tasks in collaborative augmented reality., , , , , , , и . J. Multimodal User Interfaces, 14 (4): 353-371 (2020)Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments., , , , , и . IEEE Trans. Vis. Comput. Graph., 26 (5): 1934-1944 (2020)A Systematic Review of Ten Years of Research on Human Interaction with Social Robots., , , и . Int. J. Hum. Comput. Interact., 36 (19): 1804-1817 (2020)Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation., , , , , и . VRST, стр. 20:1-20:10. ACM, (2022)Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making., , , , и . VR, стр. 529-538. IEEE, (2020)