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Slanted Stixels: Representing San Francisco's Steepest Streets., , , , , , , и . BMVC, BMVA Press, (2017)Slanted Stixels: A Way to Represent Steep Streets., , , , , , , , и . Int. J. Comput. Vis., 127 (11-12): 1643-1658 (2019)GPU-accelerated real-time stixel computation., , , , и . CoRR, (2016)Self-Supervised Depth Completion for Active Stereo., , , , , и . IEEE Robotics Autom. Lett., 7 (2): 3475-3482 (2022)Embedded real-time stereo estimation via Semi-Global Matching on the GPU., , , , , и . CoRR, (2016)3D Perception With Slanted Stixels on GPU., , , , и . IEEE Trans. Parallel Distributed Syst., 32 (10): 2434-2447 (2021)Embedded 3D Reconstruction for Autonomous Driving.. Autonomous University of Barcelona, Spain, (2020)Embedded Real-time Stereo Estimation via Semi-Global Matching on the GPU., , , , , и . ICCS, том 80 из Procedia Computer Science, стр. 143-153. Elsevier, (2016)Self-Supervised Depth Completion for Active Stereo., , , , , и . CoRR, (2021)A Multi-Hypothesis Approach to Color Constancy., , , , , и . CVPR, стр. 2267-2277. Computer Vision Foundation / IEEE, (2020)