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CiF-CK: An architecture for social NPCS in commercial games., , и . CIG, стр. 126-133. IEEE, (2017)The Impact of Virtual Reality in the Social Presence of a Virtual Agent., , , , , и . IVA, стр. 23:1-23:8. ACM, (2020)The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review., , , , и . SeGAH, стр. 1-7. IEEE, (2023)A Virtual Agent Toolkit for Serious Games Developers., , , , , , , , и . CIG, стр. 1-7. IEEE, (2018)FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents., , , , , и . ACM Trans. Interact. Intell. Syst., 12 (1): 8:1-8:30 (2022)MHeVA: Mental Health Virtual Assistant for High Education Students., , , , , и . IVA, стр. 42:1-42:4. ACM, (2023)Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game., , и . AAMAS, стр. 1562-1564. ACM, (2017)An Accessible Toolkit for the Creation of Socio-EmotionalAgents., , , , и . AAMAS, стр. 2357-2359. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Prompting for Socially Intelligent Agents with ChatGPT., , , , и . IVA, стр. 20:1-20:9. ACM, (2023)Prom Week Meets Skyrim., , и . AAMAS, стр. 1790-1792. ACM, (2017)