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A Wizard-of-Oz study of curiosity in human-robot interaction., , , , , , и . RO-MAN, стр. 607-614. IEEE, (2017)Paying Crowd Workers for Collaborative Work., , , и . PACMHCI, 3 (CSCW): 125:1-125:24 (2019)Interactive environments for training children's curiosity through the practice of metacognitive skills: a pilot study., , , , и . CoRR, (2024)Input-agreement: a new mechanism for collecting data using human computation games., и . CHI, стр. 1197-1206. ACM, (2009)The Science of Citizen Science: Theories, Methodologies and Platforms., , , , , , и . CSCW Companion, стр. 395-400. ACM, (2017)Curiosity Notebook: A Platform for Learning by Teaching Conversational Agents., , , , , , , , и . CHI Extended Abstracts, стр. 1-9. ACM, (2020)Capturing Expert Arguments from Medical Adjudication Discussions in a Machine-readable Format., , , , , и . WWW (Companion Volume), стр. 1131-1137. ACM, (2019)Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication., , , , , и . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 76:1-76:23 (2019)Ensemble: A Hybrid Human-Machine System for Generating Melody Scores from Audio., , , , и . ISMIR, стр. 143-149. (2016)Learning to Tag from Open Vocabulary Labels., , и . ECML/PKDD (2), том 6322 из Lecture Notes in Computer Science, стр. 211-226. Springer, (2010)