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Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres., , , and . CSEDU (Selected Papers), volume 739 of Communications in Computer and Information Science, page 464-475. Springer, (2016)Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay., , , , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 308-322. Springer, (2017)Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles., , and . CSEDU (1), page 313-320. SciTePress, (2019)Barriers and Adaptations of a Digital Game for Older Adults., , and . ICT4AgeingWell, page 269-275. SCITEPRESS, (2015)Community Building among Older Adults in a Digital Game Environment., and . CSEDU (2), page 233-239. SciTePress, (2017)Older Adults Digital Gameplay: A Follow-up Study of Social Benefits., , , and . ICT4AgeingWell (Selected Papers), volume 578 of Communications in Computer and Information Science, page 198-216. Springer, (2015)Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?, , , and . CSEDU (2), page 211-218. SciTePress, (2016)978-989-758-179-3.Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation., and . CSEDU (2), page 137-141. SciTePress, (2016)Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game., , , and . ICT4AgeingWell, page 276-284. SCITEPRESS, (2015)