Autor der Publikation

Exploiting synergies between semantic reasoning and personalization strategies in intelligent recommender systems: A case study

, , , , , , , und . Journal of Systems and Software, 81 (12): 2371 - 2385 (2008)Best papers from the 2007 Australian Software Engineering Conference (ASWEC 2007), Melbourne, Australia, April 10-13, 2007, Australian Software Engineering Conference 2007.
DOI: DOI: 10.1016/j.jss.2008.05.009

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

Qualitative assessment of approaches to coordinate activities of mobile hosts in ad hoc networks., , , , und . IEEE Communications Magazine, 46 (12): 108-111 (2008)Exploiting synergies between semantic reasoning and personalization strategies in intelligent recommender systems: A case study., , , , , , , und . J. Syst. Softw., 81 (12): 2371-2385 (2008)An improvement for semantics-based recommender systems grounded on attaching temporal information to ontologies and user profiles., , , und . Eng. Appl. Artif. Intell., 24 (8): 1385-1397 (2011)On the interplay between inconsistency and incompleteness in multi-perspective requirements specifications., , , , , , und . Inf. Softw. Technol., 50 (4): 296-321 (2008)Modelling Domain Knowledge of Speech and Language Therapy with an OWL Ontology and OpenEHR Archetypes ., , , , und . HEALTHINF, Seite 585-591. SciTePress, (2015)Incentivized provision of metadata, semantic reasoning and time-driven filtering: Making a puzzle of personalized e-commerce., , , , , , , und . Expert Syst. Appl., 37 (1): 61-69 (2010)T-MAESTRO and its authoring tool: using adaptation to integrate entertainment into personalized t-learning., , , , , , , und . Multimedia Tools Appl., 40 (3): 409-451 (2008)REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking., , , , , und . Expert Syst. Appl., 41 (10): 4811-4828 (2014)Spontaneous and Personalized Advertising through Mpeg-7 Markup and Semantic Reasoning - Exploring New Ways for Publicity and Marketing over Interactive Digital TV., , , , , und . SIGMAP, Seite 217-221. INSTICC Press, (2007)REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment., , , , , und . SIGMAP, Seite 111-118. SciTePress, (2013)