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Другие публикации лиц с тем же именем

Interactive Intelligent Tools for Creative Processes using Multimodal Information.. IUI Companion, стр. 134-137. ACM, (2022)Liber Domus Development of a Prototype RPG for 6th Grade Mathematics and Science Learning., , , , и . IxD&A, (Summer 2022)Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample., , , , , , , и . Presence Teleoperators Virtual Environ., 25 (3): 191-203 (2016)"Generic Shooter 3000": a realistic first person shooter powered by biofeedback., , и . CHI PLAY, стр. 371-374. ACM, (2014)Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research., , и . ICEC, том 8215 из Lecture Notes in Computer Science, стр. 164-167. Springer, (2013)Design and Evaluation of Travel and Orientation Techniques for Desk VR., , и . VR, стр. 222-231. IEEE, (2022)Towards Player Adaptivity in Mobile Exergames., , , , и . ACE, том 10714 из Lecture Notes in Computer Science, стр. 278-292. Springer, (2017)Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context., , , , , , , и . Graph. Vis. Comput., (2021)Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios., , и . EANN (1), том 383 из Communications in Computer and Information Science, стр. 243-252. Springer, (2013)Context-based Disambiguation using Wikipedia., , , и . KDIR, стр. 549-553. SciTePress, (2014)