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Exploting Space and Location as a Design Framework for Interactive Mobile Systems, , , , и . ACM Transactions on Computer-Human Interaction, 7 (3): 285-321 (2000)Reviewing Designs for a Synchronous-Asynchronous Group Editing Environment, , , , и . Computer Supported Collaborative Writing, Springer Verlag, London, (1993)Using frustration in the design of adaptive videogames., и . Advances in Computer Entertainment Technology, стр. 228-232. ACM, (2004)HCI and the Educational Technology Revolution., , и . AVI, стр. 368-371. ACM, (2016)Formal methods for interactive systems.. Computers and people series Academic Press, (1991)Abstract, Generic Models of Interactive Systems.. BCS HCI, стр. 63-77. Cambridge University Press, (1988)Modelling the relationship between state and display in interactive systems., и . Informatics and Psychology Workshop, том 439 из Lecture Notes in Computer Science, стр. 241-249. Springer, (1988)Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces.. DSV-IS, том 2545 из Lecture Notes in Computer Science, стр. 238-252. Springer, (2002)Query by Browsing., и . IDS, стр. 236-248. Springer, (1994)Extended Episodic Experience in Social Mediating Technology: Our Legacy., и . HCI (22), том 8531 из Lecture Notes in Computer Science, стр. 452-461. Springer, (2014)