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Blurring the Boundaries: The Impact of Social Media in the Higher Education Classroom., и . Int. J. Interact. Commun. Syst. Technol., 7 (1): 1-14 (2017)Multitasking Among College Students: Are Freshmen More Distracted?, , и . Int. J. Cyber Behav. Psychol. Learn., 6 (4): 1-12 (2016)Creating virtual communities of practice with the visual social media platform Pinterest., и . Int. J. Soc. Media Interact. Learn. Environ., 2 (3): 216-236 (2014)Faculty Attitudes Towards Integrating Technology and Innovation., , , , , и . CoRR, (2014)Green Technologies Enabling Virtual Learning Environments., и . Int. J. Inf. Commun. Technol. Hum. Dev., 8 (4): 38-55 (2016)A Cross-Case Analysis of the Use of Web-Based ePortfolios in Higher Education., , , , и . J. Inf. Technol. Educ. Innov. Pract., (2013)Gamifying Education: Motivation and the Implementation of Digital Badges for Use in Higher Education., , , , и . Int. J. Web Based Learn. Teach. Technol., 13 (4): 17-33 (2018)The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy., , , , и . Int. J. Gaming Comput. Mediat. Simulations, 15 (1): 1-22 (2023)College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go., , и . Int. J. Gaming Comput. Mediat. Simulations, 10 (3): 1-19 (2018)