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Decisões de design de interfaces ruins e o impacto delas na interação: um estudo preliminar considerando o estado emocional de idosos.

, , и . IHC, стр. 127-136. Brazilian Computer Society / ACM, (2012)

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An Interaction Modeling Language for Therapeutic Applications., , и . IHC, стр. 32:1-32:10. ACM, (2016)Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation., , , и . IHC, стр. 14:1-14:11. ACM, (2021)Design Guidelines for Audio Games., и . HCI (2), том 8005 из Lecture Notes in Computer Science, стр. 229-238. Springer, (2013)Workshop: Towards Inclusive Co-creation of Inclusive Games., , и . ICEC-JCSG, том 11863 из Lecture Notes in Computer Science, стр. 485-488. Springer, (2019)A Data-Driven Entity-Component Approach to Develop Universally Accessible Games., и . HCI (5), том 8514 из Lecture Notes in Computer Science, стр. 537-548. Springer, (2014)Design De Jogos Universais: Apoiando a Prototipa\Ç\ÃO De Alta Fidelidade Com Classes Abstratas e Eventos, и . Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems, стр. 82--91. Porto Alegre, Brazil, Brazil, Brazilian Computer Society, (2013)Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation., , , и . INTERACT (1), том 11746 из Lecture Notes in Computer Science, стр. 337-358. Springer, (2019)Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games., , , и . ICISO, том 527 из IFIP Advances in Information and Communication Technology, стр. 53-62. Springer, (2018)Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games., и . ICEC-JCSG, том 11863 из Lecture Notes in Computer Science, стр. 201-213. Springer, (2019)Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos., и . IHC, стр. 82-91. Brazilian Computer Society / ACM, (2013)