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Discrete Stochastic Submodular Maximization: Adaptive vs. Non-adaptive vs. Offline., , и . CIAC, том 9079 из Lecture Notes in Computer Science, стр. 235-248. Springer, (2015)Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities., и . SIGCSE (1), стр. 680-686. ACM, (2024)A Serious Game to Teach Computing Concepts., , , , и . HCI (30), том 714 из Communications in Computer and Information Science, стр. 146-153. Springer, (2017)From Awareness to Action: Teaching Software Accessibility for Neurodiverse Users., , , , и . SIGCSE (1), стр. 687-693. ACM, (2024)Who Wins? A Comparison of Accessibility Simulation Games vs. Classroom Modules., и . SIGCSE (1), стр. 214-220. ACM, (2023)On the Goal Value of a Boolean Function., , и . ISAIM, (2016)Accessible Adventures: Teaching Accessibility to High School Students Through Games., , , , и . CoRR, (2024)A Game-Changing Instructor Tool to Reinforce Coding Concepts., и . SIGCSE, стр. 1306. ACM, (2020)Adaptivity Gaps for the Stochastic Boolean Function Evaluation Problem., , , и . WAOA, том 13538 из Lecture Notes in Computer Science, стр. 190-210. Springer, (2022)Tight Bounds on Proper Equivalence Query Learning of DNF., , , и . COLT, том 23 из JMLR Proceedings, стр. 31.1-31.18. JMLR.org, (2012)