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Event-Based Camera Simulation Using Monte Carlo Path Tracing with Adaptive Denoising., , , и . ICIP, стр. 301-305. IEEE, (2023)Eliminating Temporal Illumination Variations in Whisk-broom Hyperspectral Imaging., , , , , , , и . Int. J. Comput. Vis., 130 (5): 1310-1324 (2022)Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map., , , и . Eurographics (Posters), стр. 1-2. Eurographics Association, (2016)Pre- and post-processes for automatic colorization using a fully convolutional network., , , , , , и . SIGGRAPH ASIA Posters, стр. 70:1-70:2. ACM, (2018)Specular Object Reconstruction Behind Frosted Glass by Differentiable Rendering., , и . WACV, стр. 4035-4044. IEEE, (2024)Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint., , , и . SIGGRAPH ASIA Posters, стр. 45. ACM, (2012)Graph matching based anime colorization with multiple references., , , , , и . SIGGRAPH Posters, стр. 13:1-13:2. ACM, (2019)Acquiring non-parametric scattering phase function from a single image., , , , и . SIGGRAPH Asia Technical Briefs, стр. 21:1-21:4. ACM, (2017)Acquiring non-parametric scattering phase function from a single image., , , , и . Comput. Vis. Media, 4 (4): 323-331 (2018)Mathematical model for pop-up effect of ChromaDepth., , , и . VRST, стр. 105:1-105:2. ACM, (2018)