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Другие публикации лиц с тем же именем

Stimulating physical and social activity through open-ended play., и . IDC, стр. 309-312. ACM, (2009)Can I Just Pass by? Testing Design Principles for Industrial Transport Robots., , , и . CHIRA, стр. 178-187. SCITEPRESS, (2020)Incorporating confidence measures in the Dutch train timetable information system developed in the ARISE project., , и . ICASSP, стр. 493-496. IEEE Computer Society, (1999)First International Workshop on Ambient Gaming (AmGam'11)., , , и . AmI, том 7040 из Lecture Notes in Computer Science, стр. 374-375. Springer, (2011)A Field Survey for Establishing Priorities in the Development of HLT Resources for Dutch., , , , , и . LREC, European Language Resources Association, (2002)Playful persuasion: Designing for ambient playful interactions in public spaces., , , и . J. Ambient Intell. Smart Environ., 6 (4): 341-357 (2014)Dutch HLT resources: from BLARK to priority lists., , , , , и . INTERSPEECH, стр. 1549-1552. ISCA, (2002)Development of Peripheral Feedback to Support Lectures., , и . MLMI, том 3869 из Lecture Notes in Computer Science, стр. 138-149. Springer, (2005)Human-cobot Teams: Exploring Design Principles and Behaviour Models to Facilitate the Understanding of Non-verbal Communication from Cobots., , , и . CHIRA, стр. 191-198. ScitePress, (2019)Comparing the usability of a user driven and a mixed initiative multimodal dialogue system for train timetable information., , , и . INTERSPEECH, стр. 2245-2248. ISCA, (2003)