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Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience.

, , , и . GALA, том 9221 из Lecture Notes in Computer Science, стр. 54-62. Springer, (2014)

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Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience., , , и . GALA, том 9221 из Lecture Notes in Computer Science, стр. 54-62. Springer, (2014)Serious Games as Positive Technologies., , и . HCI (17), том 8526 из Lecture Notes in Computer Science, стр. 169-177. Springer, (2014)Serious Games as Positive Technologies for Individual and Group Flourishing., , , , и . Technologies of Inclusive Well-Being, том 536 из Studies in Computational Intelligence, Springer, (2014)