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Introducing tablets and a mobile fitness application into primary school physical education., , , и . Educ. Inf. Technol., 26 (1): 799-816 (2021)Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy., , и . Comput. Educ., 57 (3): 1998-2010 (2011)Teaching Volleyball Using Exploratory Animation Software: "Defense Positions During the Reception of Service with 4-2 Defense Formation and 6 at the Front"., и . Int. J. Comp. Sci. Sport, (2003)The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches., , , , и . Comput. Educ., 59 (2): 196-205 (2012)The impact of an exergame-based intervention on children's fundamental motor skills., , , и . Comput. Educ., (2015)Comparing hybrid learning with traditional approaches on learning the Microsoft Office Power Point 2003 program in tertiary education., , , , и . Comput. Educ., 56 (1): 188-199 (2011)Closing the Security Gaps in SOME/IP Through Implementation of a Host-Based Intrusion Detection System., , , , , , , и . WPMC, стр. 436-441. IEEE, (2022)Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience., , , , , , , , , и 12 other автор(ы). MIE, том 302 из Studies in Health Technology and Informatics, стр. 433-437. IOS Press, (2023)Preface., , , и . IxD&A, (2019)Bluetooth Low Energy with Software-Defined Radio: Proof-of-Concept and Performance Analysis., , , , , , и . CCNC, стр. 644-647. IEEE, (2023)