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Territoriality and behaviour on and around large vertical publicly-shared displays., , , , и . Conference on Designing Interactive Systems, стр. 468-477. ACM, (2012)Exploring automation in digital tabletop board game., , , , , , и . CSCW (Companion), стр. 231-234. ACM, (2012)Exploring Narrative Gestures on Digital Surfaces., и . ITS, стр. 5-14. ACM, (2014)"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms., , , , и . ITS, стр. 73-82. ACM, (2015)Gamifying behaviour that leads to learning., , и . Gamification, стр. 87-90. ACM, (2013)Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play., , и . CHI PLAY, стр. 350-361. ACM, (2016)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , и . ITS, стр. 375-380. ACM, (2014)Industrially validating longitudinal static and dynamic analyses., , и . USER@ICSE, стр. 43-44. IEEE, (2012)Heuristics for information visualization evaluation., , , , и . BELIV, стр. 1-6. ACM Press, (2006)Exploring non-speech auditory feedback at an interactive multi-user tabletop., , , и . Graphics Interface, стр. 41-50. Canadian Human-Computer Communications Society, (2005)