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X-Ray: Screenshot Accessibility via Embedded Metadata., , и . ASSETS, стр. 389-395. ACM, (2019)Screen Correspondence: Mapping Interchangeable Elements between UIs., , , , и . CoRR, (2023)Reflow: Automatically Improving Touch Interactions in Mobile Applications through Pixel-based Refinements., , , , , и . CoRR, (2022)Becoming the Super Turker: Increasing Wages via a Strategy from High Earning Workers., , , , и . WWW, стр. 1241-1252. ACM / IW3C2, (2020)An online chess game designed for people with dyslexia., , и . W4A, стр. 28:1-28:8. ACM, (2016)Nonverbal Sound Detection for Disordered Speech., , , , , , , и . ICASSP, стр. 7397-7401. IEEE, (2022)DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia., , , , , и . ASSETS, стр. 319-320. ACM, (2017)Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes., , и . ASSETS, стр. 242-248. ACM, (2018)A Spellchecker for Dyslexia., , и . ASSETS, стр. 39-47. ACM, (2015)Aided Nonverbal Communication through Physical Expressive Objects., , , , , и . ASSETS, стр. 43:1-43:11. ACM, (2021)