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Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.

, , и . AIED, том 10331 из Lecture Notes in Computer Science, стр. 323-334. Springer, (2017)

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Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , и . AIED Workshops, том 1432 из CEUR Workshop Proceedings, CEUR-WS.org, (2015)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , и 1 other автор(ы). AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 497-503. Springer, (2023)Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework., и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 419-428. Springer, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , и . AIED Workshops, том 1009 из CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , и . AIED, том 10331 из Lecture Notes in Computer Science, стр. 323-334. Springer, (2017)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , и . AIED (1), том 13355 из Lecture Notes in Computer Science, стр. 711-716. Springer, (2022)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , и . ICMI, стр. 258-267. ACM, (2021)Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , и . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, том FS-09-02 из AAAI Technical Report, AAAI, (2009)Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models., , , , , , и . AIED (1), том 12163 из Lecture Notes in Computer Science, стр. 165-176. Springer, (2020)Designing Story-Centric Games for Player Emotion: A Theoretical Perspective., , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 34-37. AAAI Press, (2015)