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InLife: a platform enabling the exploitation of IoT and gamification in healthcare., , , , , и . WiMob, стр. 224-230. IEEE, (2018)Artificial Neural Networks for Traffic Prediction in 4G Networks., , , , и . WICON, том 146 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 141-146. Springer, (2014)InLife: Combining Real Life with Serious Games using IoT., , , , , и . CIG, стр. 1-7. IEEE, (2018)Architecture and Scalability Issues for the Provision of Anonymous Real-Time Mobile Community Services., , , , и . PIMRC, стр. 1-5. IEEE, (2007)InLife Ecosystem: Creating Serious Games with IoT Features., , , , , , и . ISMAR Adjunct, стр. 299-304. IEEE, (2018)The Motive Concept - Enabling Mobile Terminals to Act as Sensors., , , и . WINSYS, стр. 347-354. INSTICC Press, (2006)Modelling user preferences and configuring services in B3G devices., , , и . Wirel. Networks, 14 (5): 699-713 (2008)Intelligent and Efficient Car Management Application for Advanced Green Routing., , , , и . WICON, том 146 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 135-140. Springer, (2014)Intelligent energy consumption estimation for electric vehicles: Business processes and services., , , и . ICCVE, стр. 293-298. IEEE, (2014)FoGGAN: Generating Realistic Parkinson's Disease Freezing of Gait Data Using GANs., , , , , и . Sensors, 23 (19): 8158 (октября 2023)