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Interactivity and Embodied Cues in Problem Solving, Learning and Insight: Further Contributions to a "Theory of Hints"., и . Cognition Beyond the Brain, Springer, (2017)HCI and creative problem-solving at Lancaster., , , и . BCS HCI (2), стр. 191-192. BCS, (2007)Cueing retrospective verbal reports in usability testing through eye-movement replay., , , и . BCS HCI (1), стр. 129-137. BCS, (2007)Desperado: Three-in-one Indexing for Innovative Design., , , и . INTERACT, стр. 336-343. IOS Press, (1999)The Evaluation of Desperado - A Computerised Tool to Aid Design Reuse., , и . BCS HCI, стр. 437-453. Springer, (2000)Putting ethnography to work: the case for a cognitive ethnography of design., и . Int. J. Hum. Comput. Stud., 53 (1): 147-168 (2000)Ubiquitous technologies, cultural logics and paternalism in industrial workplaces., , и . Poiesis Prax., 5 (3-4): 265-290 (2008)Informing the development of a fraud prevention toolset through a situated analysis of fraud investigation expertise., , и . Behav. Inf. Technol., 31 (4): 371-381 (2012)Investigating visual analogies for visual insight problems., , и . DESIRE, стр. 90-100. ACM, (2010)Integrating laboratory paradigms and ethnographic field studies for advancing analyses of creative processes., , , , , , , , и . DESIRE, стр. 365-366. ACM, (2011)