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Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?

, , , , , , и . AIED (1), том 11625 из Lecture Notes in Computer Science, стр. 445-457. Springer, (2019)

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Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing., , , , и . iLRN, стр. 355-358. IEEE, (2020)Mindfulness in a digital math learning game: Insights from two randomized controlled trials., , , , , и . J. Comput. Assist. Learn., 40 (4): 1567-1590 (августа 2024)Predicting Student Progress from Peer-Assessment Data., , и . EDM, стр. 270-275. International Educational Data Mining Society (IEDMS), (2016)An Online Peer-Assessment Methodology for Improved Student Engagement and Early Intervention.. University of Trento, Italy, (2017)Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?, , , , , , и . AIED (1), том 11625 из Lecture Notes in Computer Science, стр. 445-457. Springer, (2019)Exploring the Role of Online Peer-Assessment as a Tool of Early Intervention., , и . SETE@ICWL, том 10108 из Lecture Notes in Computer Science, стр. 635-644. Springer, (2016)Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game., , , , , , , и . AIED (1), том 12748 из Lecture Notes in Computer Science, стр. 342-355. Springer, (2021)Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game., , , , и . AIED (2), том 12164 из Lecture Notes in Computer Science, стр. 208-213. Springer, (2020)Towards Sharing Student Models Across Learning Systems., , , , , , , и . AIED (2), том 12749 из Lecture Notes in Computer Science, стр. 60-65. Springer, (2021)Research Using the MOOC Replication Framework and E-TRIALS., , , и . LWMOOCS, стр. 131-136. IEEE, (2022)