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An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication., , , , , , , и . EGVE/EuroVR, стр. 87-94. Eurographics Association, (2011)Artificial Life and Virtual Reality, и . (1994)Complex models for animating synthetic actors., и . IEEE Computer Graphics and Applications, 11 (5): 32-44 (1991)Special Cinematographic Effects with Virtual Movie Cameras., и . IEEE Computer Graphics and Applications, 6 (4): 43-50 (1986)Automatic derivation of curved human walking trajectories from synthetic vision., , и . CA, стр. 93-103. IEEE, (1994)Virtual actors living in a real world., и . CA, стр. 19-29. IEEE Computer Society, (1995)An Animation Interface Designed for Motion Capture., , , и . CA, стр. 77-. IEEE Computer Society, (1997)Real-Time Comprehensive Sociometrics for Two-Person Dialogs., , , , , и . HBU, том 8212 из Lecture Notes in Computer Science, стр. 196-208. Springer, (2013)Real Time Muscle Deformations using Mass-Spring Systems., и . Computer Graphics International, стр. 156-165. IEEE Computer Society, (1998)Fast Realistic Human Body Deformations for Animation and VR Applications., , и . Computer Graphics International, стр. 166-. IEEE Computer Society, (1996)