Autor der Publikation

Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience

, , , und . Electronic Journal of e-Learning, 10 (2): 199-208 (2012)

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience, , , und . Electronic Journal of e-Learning, 10 (2): 199-208 (2012)News Diversity and Recommendation Systems: Setting the Interdisciplinary Scene., , , , , , , , , und 3 andere Autor(en). Privacy and Identity Management, Volume 576 von IFIP Advances in Information and Communication Technology, Seite 90-105. Springer, (2019)News Diversity Reconsidered: A Systematic Literature Review Unraveling the Diversity in Conceptualizations, , , und . Journalism Studies, 21 (13): 1893-1912 (2020)Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers., , , , , und . Int. J. Mob. Blended Learn., 6 (2): 26-40 (2014)Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning., , und . Fun and Games, Seite 107-115. ACM, (2010)Tapping into the field of foreign language learning games., , , und . Int. J. Arts Technol., 6 (1): 44-60 (2013)Young people at play. Behaviors, motives and social structure., und . Comput. Hum. Behav., (2015)Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education., , und . Comput. Hum. Behav., 28 (6): 2023-2033 (2012)Youth, Friendship, and Gaming: A Network Perspective.. Cyberpsy., Behavior, and Soc. Networking, 17 (9): 603-608 (2014)How to be a gamer! Exploring personal and social indicators of gamer identity., , und . J. Comput. Mediat. Commun., 20 (3): 346-361 (2015)